![]() ![]() An extension to the Abstinencia storyline has been added which takes place after you conquered them.Existing buildings that are shown in the sidebar of a territory now have a tooltip displaying their income and a button to remove the building.A loading screen is now shown while the contents of the game are loaded into the browser.Residential outpost - increases Population growth.Production outpost - increases global Wood, Stone and Food income.Trading outpost - increases Gold income.Military outpost - increases Supply limit.Monastery outpost - increases Faith income. ![]() You can extend your outposts to become more specialized and help you in a certain aspect.Territories that you can build on now show a special icon on the map.You can build in a small area around your outposts.Additionally, when you conquer enemy capitals, they are converted to Outposts.To make the long term progression curve a bit more predictable and rewarding you can no longer build on any tiles in your kingdom, instead you can only build in a radius of 4 tiles in each direction around your capital.A new early game building got added: Trader Some buildings got changed to increase population growth instead of giving gold income.Your units no longer consume food but will cost weekly gold maintenance instead.New laws were introduced regarding population growth and slavery.You can influence these numbers through laws A percentage of your population is male, female or futas, and some are slaves. ![]() At the same time, it will consume more and more food as it grows. Your population will pay taxes and provide you with a steady gold income depending on their numbers.You start with a population of 500 citizens, and it will grow slowly over time.The population of your kingdom is now a resource.In closing, the game has a good balance to it. I don't think I've seen that in any other game, even Civilization(Granted, it's been years since I played that). I did like the option to use Intelligence to have the option to provide an Ambush, thus not risking your army. This might make it a bit more challenging the whole way through. Or at least the same strength? Or maybe a random strength to make it variable. Might I suggest a scalable strength of the opposing army? So if your army is at one level, then the opponent can be 1.25 times in strength. At that point, I just went straight for the Capitals of the other territories, easily conquering them. I had probably about 1/4 of the screen under my control when my army reached invincible level. While it is an awesome feeling to know that you and your army can defeat anyone you come up against, it get's a little boring after a while. He still shows up in the Diplomacy section saying here's the Amulet.įor a recommendation, I found the battles got too easy after a certain point. However, once you use it and ultimately defeat Paradise, there is never an option to give the Amulet back and close the storyline. ![]() When you talk with him, he gives you his amulet to "prove" he's dead, saying "I trust you enough to hand it over to you but do me a favor and return it, the necklace has some sentimental value for me". Regarding Marcus and Paradise, one of the methods to get in good with Lusty, Beauty and Crazy it to "kill" Marcus. Well Done! I have one "bug" report, and a recommendation. You've definitely got a Civilization type game with an extremely adult bent. ![]()
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